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Games and Activities
(for Ages 16-18)
Divide a deck of cards into 4-of-a-kind piles. Also place spoons in the center (one less spoon than players). Take one set of cards for each player and shuffle the cards. The goal is to get 4-of-a-kind, by taking one card out of your hand, placing it face down in front of the player to your right. Once you get 4-of-a-kind, pick up a spoon. At this point, all of the others must pick up a spoon as fast as they can. The person without a spoon gets a letter from SPOONS, starting with S. The first person with SPOONS loses.
Weave baskets.
Each person sits in a circle with a napkin and one large marshmallow. The first person puts the marshmallow in his mouth BUT DOES NOT CHEW OR SWALLOW IT and says "Chubby Bunny!" This continues with the rest of the people in the circle. Then repeat with a second marshmallow, then a third, and so on. You are out if: you chew, you swallow, you spit, or you cannot say "Chubby bunny!".
Make miniature smores with Golden Grahams, miniature marshmallows, and chocolate chips. Roast the marshmallow on a toothpick over a candle.
Stomp out a maze of intersecting trails in the snow. Play a game of tag, with the understanding that you must stay on a trail. Couples must hold hands at all times.
Give each person 7 clothes pins. On "go" each person must clip his/her clothes pins on someone else's clothes (7 different people). The game continues for about 5 minutes. On STOP, the winner is the one with the fewest pins attached to his/her clothes.
Three people leave the room. The others decide on an action such as washing an elephant, or building a tree house. One person is selected to act out the action (without talking). The first of the three individuals is invited back to observe someone washing an elephant. Then the first person must perform the action to the best of their ability to the second person, and then the second person to the third. The third person must then guess what the action is.
Have the group form a circle with their hands out showing all their fingers. This is a count down game. The point is to say something that you have done, and if others haven't done it, they have to put down a finger. Someone says something about him/herself that is different from those around him/her and the others who don't have that in common or haven't done what that person has done puts a finger down. Whoever has any fingers left out wins (decide on a prize before playing). This game can last for a long time and is very enjoyable when wanting to know the real side of people.
Go sparking (nighttime activity). This requires a package of wintergreen flavored lifesavers. As you chew the lifesavers in darkness, you will generate sparks.
Arrange chairs in a circle and have everyone except IT sit on a chair. Blindfold IT. IT then sits on someone's lap and asks, "Are you my Juliet or Romeo?" That person answers in a disguised voice while IT tries to guess that person's name (only one guess). If correct, IT replaces the person in the chair, who becomes IT. If incorrect, IT sits on someone else's lap and tries again. After the new IT is blindfolded, everyone switch chairs and continue.
Have a bubble-blowing contest. You can use bubble gum or a bubble blowing bottle.
Ask each of the guys in the group remove his shoe and sock on one foot, insert a pen between two of his toes and draw a portrait of his date. You might ask the girls to then do the same.
Have an egg toss.
Each individual decides on an inconspicuous sign, such as brushing one's hair, rubbing one's nose, winking or such. Select a person to sit in the center of the group with eyes closed for thirty seconds. Next, silently select someone to pass his/her sign (IT). To pass a sign, IT looks at someone in the group, does his/her sign and the sign of the person receiving the sign, who becomes the new IT. This continues until the person in the middle catches a signal being passed (or IT). If correct, the person who got caught sending the signal must sit in the middle.
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