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Games and Activities
(for Ages Under 16)

Everyone at the party secretly writes on a piece of paper a sentence or title of two outstanding experiences they have had (funniest, most embarrassing, happiest, etc.). The host draws a slip of paper and reads one of the experiences to the group. Pick three people to come up and finish the story, including the person who had the experience. After the stories have been told, the rest of the group tries to decide who is telling the truth.

Play "bigger or better". This is a simple game. Every couple starts out with something small, like a tin can. And then the couples go door to door (random houses) and ask the people if they have anything bigger or better. To make it even more fun, make it a competition: who can get the coolest, or weirdest thing?

Each couple works as a team. After picking a subject for the evening, such as movies, songs, etc., the couples space themselves throughout the room. One member of each team goes up and looks at the title or word and returns to his partner and begins drawing pictures as clues. The couple who comes up with a right answer first wins one point. The opposite person in each couple then goes to the front to look at the subject he is to draw, and the game continues.

A good get-acquainted game for a group is to list the name of guest and something you have in common with that guest. And each common trait can only be used once (i.e. same major, same birth month, brother named Dave, etc.). Whoever has the most names/unique traits in common wins a small prize.

Set up chairs in a circle facing inward (one chair per couple). The girls sit in the chairs and the guys stand behind each girl with his hands at his side. Then ask one girl to leave the circle (leaving one empty chair). The guys must stare at the girls head and not look up. The guy without a partner winks at one of the girls, who then winks back to acknowledge him. She then tries to get to the other guy's chair before her current partner puts his hands on her shoulders to stop her (he cannot move his hands until she tries to move).

Three people leave the room. The others decide on an action such as washing an elephant, or building a tree house. One person is selected to act out the action (without talking). The first of the three individuals is invited back to observe someone washing an elephant. Then the first person must perform the action to the best of their ability to the second person, and then the second person to the third. The third person must then guess what the action is.

Start by telling a story similar to this: The earth will blow up in one hour and I own a spaceship that can carry everyone to the moon, but I am very picky. I will only allow certain people to come. I also have all the provisions we need, but to pay for the trip, you must bring two items. The secret to this game is that the two items they bring must have the same initials as their own name. If your name is Brad Jackman, you might say " I am bringing Balloons and Jell-O. Can I join you?" Most people catch on quickly. But you might have to give examples of equipment you would accept from a specific individual.

Take turns drawing pictures that represent a story from the scriptures and see if others can guess the scripture story.

Divide up into two teams. Give every team player a toothpick to put in his/her mouth. A marshmallow is passed from teammate to teammate using only the toothpicks. Dropped marshmallows can be moved back one person or to the start of the line.

Divide a deck of cards into 4-of-a-kind piles. Also place spoons in the center (one less spoon than players). Take one set of cards for each player and shuffle the cards. The goal is to get 4-of-a-kind, by taking one card out of your hand, placing it face down in front of the player to your right. Once you get 4-of-a-kind, pick up a spoon. At this point, all of the others must pick up a spoon as fast as they can. The person without a spoon gets a letter from SPOONS, starting with S. The first person with SPOONS loses.

Put large paper bags on the heads of four or more guests. Give each person a marker which he/she will use to draw his/her own face as directed by an announcer. "Draw you right eye, then drop your hands to your side. Draw your left ear, then drop your hands to your side" and so forth until everyone is finished.

Everyone (more than 5 people) stands in a circle. Take the hand of somebody who is not next to you. Then take another hand of somebody different who is not next to you. Untangle the knot without releasing hands, until everyone is standing side by side. You may end up with more than one circle, depending on how many participants.

Ask everyone to bring a wrapped white elephant gift (something of little value that you might sell at a yard sale). Play a game of bingo. Play until 5 players to get a "Bingo". As a person calls "Bingo", he can choose a gift either from the unclaimed gifts, or from someone who already selected a gift, who then must choose another gift not yet claimed. Then play another game with 5 more winners (only one gift per person). Play until each person has a gift.

Make miniature smores with Golden Grahams, miniature marshmallows, and chocolate chips. Roast the marshmallow on a toothpick over a candle.

Ask each of the guys in the group remove his shoe and sock on one foot, insert a pen between two of his toes and draw a portrait of his date. You might ask the girls to then do the same.


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